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Juana Marina Correa
Juana Marina Correa
2D Artist
Buenos Aires, Argentina

Summary

I have more than 8 years of experience developing 2D video games.
I love teamwork and the possibility of overcoming challenges and that is why I constantly seek to incorporate new tools to continue growing.
I think it is very important to generate your own projects and I am currently finishing the prototype a board game and a mobile game.
Programs: Photoshop, Illustrator, After Effects, Spine, Unity.

Skills

IllustrationArt 2D

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
Spine 2D
Spine 2D
DragonBones
DragonBones
Animate
Animate

Productions

    • Board & Card Games
      Board game "Halloween Party", personal proyect
    • Year
      2022
    • Role
      Game Design, Artist
    • Company
      Me
    • Mobile Game
      Juice Jam, "Florence" new character
    • Year
      2020
    • Role
      Artist, Animation, Implementation
    • Company
      JamCity
    • Mobile Game
      Juice Jam, new Icon
    • Year
      2020
    • Role
      Design, Artist, Implementation
    • Company
      JamCity
    • Mobile Game
      Sugar Smash, San Valentine Icon
    • Year
      2020
    • Role
      Design, Artist, Implementation
    • Company
      JamCity
    • Video Game
      Juice Jam, UX improvement
    • Year
      2020
    • Role
      UX, Implementation
    • Company
      JamCity
    • Mobile Game
      Sugar Smash, Costumes for Chuy.
    • Year
      2019
    • Role
      Artist, Implementation
    • Company
      Jam City
    • Mobile Game
      Sugar Smash, "Chakal is here!" Event
    • Year
      2019
    • Role
      UI UX, Artist, Implementation
    • Company
      Jamcity
    • Mobile Game
      Sugar Smash, "Wanted Banditos!" Event
    • Year
      2019
    • Role
      UI UX, Artist, Implementation
    • Company
      JamCity
    • Mobile Game
      Snoopy, Underwater explorers World Map
    • Year
      2019
    • Role
      Artist, Implementation
    • Company
      JamCity
    • Mobile Game
      Snoopy, Science Fair shenanigans World Map
    • Year
      2019
    • Role
      Artist, Implementation
    • Company
      JamCity
    • Mobile Game
      Phone app Design
    • Year
      2018
    • Role
      Design, UI UX, Artist
    • Company
      Novaworks RV RA

Experience

  • UI Artist at Dedalord / Big Run
    Buenos Aires, Argentina
    April 2021 - Present

    For Black Out Bingo: Working on a new feature. Art development and integration.

    Developed in Unity

    For Big Cooking: Kitchen integration. Unity animations. Developed in Unity

  • 2D Artist, Technical Artist at Jam City
    Buenos Aires, Argentina
    January 2018 - September 2020

    For Snoopy Pop: 2D assets and UI for new worlds and new features. Developed in Unity.

    For Panda Pop: Implementation of assets and bug fixing. Developed in Unity.

    For Sugar Smash, Book of Life: 2D Assets, animations in Dragon Bones and UI for new features.

    For Juice Jam: 2D Assets, animations in Dragon Bones and UI for new features.

    For Family Guy, Another freaking Mobile Game: 2D animations and UI.

  • 2D 3D Artist at Choked Ferret (JAM)
    Buenos Aires, Argentina
    May 2018 - May 2018

    "Space goes the Weasel"

    Mini game developed with friends in a Jam.

    I made The Astronaut, 3D modeling and animation and the UI

    you can play it here

    https://gamejolt.com/games/Spacegoestheweasel/338996

  • 2D 3D Artist at Novaworks RV RA
    Buenos Aires, Argentina
    August 2017 - September 2017

    Integral development of an RA mobile application, content and functionality

    UI, 2D, 3D and animations

  • 2D Artist at Leander Games
    Buenos Aires, Argentina
    November 2014 - June 2017

    For Ave Caesar: 2D and 3D assets

    For Apollo: 2D Illustration and UI.

    For Wild Jane, the lady pirate: 3D Background.

    Also Mobile adaptations of old browser games

  • 2D Artist at RedKatana
    Buenos Aires, Argentina
    June 2014 - July 2014

    Forr Fallen: A2P Protocolo, textures and asset integration in Unity.

    Web design.

  • 2D Artist, Technical Artist at Playdom/ Disney Social Games
    Buenos Aires, Argentina
    June 2011 - September 2013

    Developing the game assets for Mobster and Mobsters 2. More than two years working in direct line with the offices of Palo Alto

    Also, for the Star Wars demo. I made Textures, render and asset integration