I have more than 8 years of experience developing 2D video games.
I love teamwork and the possibility of overcoming challenges and that is why I constantly seek to incorporate new tools to continue growing.
I think it is very important to generate your own projects and I am currently finishing the prototype a board game and a mobile game.
Programs: Photoshop, Illustrator, After Effects, Spine, Unity.
For Black Out Bingo: Working on a new feature. Art development and integration.
Developed in Unity
For Big Cooking: Kitchen integration. Unity animations. Developed in Unity
For Snoopy Pop: 2D assets and UI for new worlds and new features. Developed in Unity.
For Panda Pop: Implementation of assets and bug fixing. Developed in Unity.
For Sugar Smash, Book of Life: 2D Assets, animations in Dragon Bones and UI for new features.
For Juice Jam: 2D Assets, animations in Dragon Bones and UI for new features.
For Family Guy, Another freaking Mobile Game: 2D animations and UI.
"Space goes the Weasel"
Mini game developed with friends in a Jam.
I made The Astronaut, 3D modeling and animation and the UI
you can play it here
https://gamejolt.com/games/Spacegoestheweasel/338996
Integral development of an RA mobile application, content and functionality
UI, 2D, 3D and animations
For Ave Caesar: 2D and 3D assets
For Apollo: 2D Illustration and UI.
For Wild Jane, the lady pirate: 3D Background.
Also Mobile adaptations of old browser games
Forr Fallen: A2P Protocolo, textures and asset integration in Unity.
Web design.
Developing the game assets for Mobster and Mobsters 2. More than two years working in direct line with the offices of Palo Alto
Also, for the Star Wars demo. I made Textures, render and asset integration